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Tetris Couldn't Succeed at The Game Awards — Another Award Type Might Solve This

Whenever a major honors show draws close, there’s always a demand to include additional classifications to acknowledge overlooked contributions and satisfy the hearts of followers who have specialized interests.

A fellow writer previously argued supporting a scary games classification. It would be amazing. Equally deserving are board games, representing someone's personal cause. Yet I need to apologize in advance when I prioritize just as with other dedicated enthusiasts, there's a strong justification for why my demand stands as crucial and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. There’s a reason cinema institutions steer clear of genre categories. But it is a necessary evil in the world of interactive entertainment, showing incredible range they hardly constitute one unified medium.

For the full spectrum of interactive entertainment excellence to gain proper attention, and to ensure all game types to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

The major gaming awards offer these genre categories for Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types successfully include a lot of ground, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, all very different: structural challenges in a particular game, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles in another game. What category would fit them within current classifications? Simply put, no category fits.

Recognition Challenges

Numerous examples exist outstanding logic titles launched regularly that have no home in entertainment awards, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.

  • One classic puzzle game received no recognition completely in 2014
  • Another creative title missed out during that ceremony
  • Popular arranging title was overlooked recently
  • Only a few puzzle games barely qualified for small studio or handheld classifications

Value of Brain-Teasers

These are often modest productions, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles rank among the most-played games in the world continuing this trend for an extended period.

The famous puzzle experience challenges famous sandbox experiences competing to become best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation with almost every other genre.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. One could readily select a field of five with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, given the need to exclude numerous deserving experiences.

Restating the point, these are games without proper classification at major gaming awards. Brain-teaser creators operate at the demanding boundary interactive creation, producing among most fundamental forms of gaming itself. Just like movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting generations.

The writer

Crystal Murphy

A dedicated physics educator with over 15 years of experience in curriculum development and student engagement.

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